![]() Started install of Natural Magic - 0.7.3 (Minecraft 1.7. Unfortunately, I seem to have failed at getting Forge. ![]() Java.io.IOException: nullC:\Program Files\MagicDraw UML\plugins\myplugin\plugin.xmlĪt .o$d_.a(o$d_.java:1158)Īt .o.a(o.java:824)Īt .o.a(o.java:144)Īt .o.B(o.java:118)Īt .q.p(q.java:34)Īt .r.a(r.java:223)Īt .g.b(g.java:90)Īt .g.a(g.java:75)Īt .Application.internalStart(Application.java:735)Īt .Application.start(Application.java:552)Īt .Application.start(Application.java:536)Īt .main(Main.java:13)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt .startMainClass(Launcher.java:590)Īt .start(Launcher.java:219)Īt .main(Launcher.I want to download this pack in console there are: Console Cleared Ive been trying to wrangle Magic Launcher into working in order to see how bad this Gaim mod is. ![]() executed Failure to execute produce an IOException right at ProcessBuilder.start(). 08:50:38,152 ERROR PLUGINS - Error loading plugin from directory C:\Program Files\MagicDraw UML\plugins\myplugin Skips GZIP header - Adds own custom header magic, deflate-size. Theres a glitch when Magic Launcher tries to load Minecraft Forge. It appears to be some kind of a file access problem but can't quite figure it out. Some mods we have permission to distribute, some we don't. What makes us different from other ModPacks and Launchers out there is the fact that we fully support the mod makers. Whenever I try to run Galacticraft after I switch the version to Forge 1.6.4 in Magic Launcher, I get this: java.io.IOException: Server returned HTTP. If not, uninstall Minecraft
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